Rookey
Rookey
Overview
Despite its imposing size, it is timid and avoids conflict. It finds its courage when friends need protection.
Attributes
548- HP
- 103
- BREAK
- 105
- ATK
- 92
- M.DEF
- 70
- P.DEF
- 103
- REGEN
- 75
Evolution
Habitats
Homeland Ability
3
3
Aniimo Ability
Mobility
Detection
Gives you a special detective vision that allows you to see metal objects and cloaked Aniimo nearby.
Trait
Guardbreak Resonance
Increases BREAK by 0.
Skill Details
Guardbreak Slam
Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.
- Element
- Type
- Physical
- Cost
- 15
- Power
- 45
Bouncy Sling
Charges up in place and launches itself forward, dealing damage to the target hit and increasing its BREAK damage taken by 15% for 15s. If other targets are nearby after the hit, it bounces to them up to {4} times. It can also bounce to allies.
- Element
- Type
- Physical
- Cost
- 20
- Power
- 55
Ballistic Guard
Turns into a ball and jumps high into the air, damaging targets at the landing point. Enters [Omni Defense], increasing own damage reduction by 20%. When attacked, releases a shock wave around self that deals damage equal to 10 Might.
- Element
- Type
- Physical
- Cost
- 20
- Power
- 52
Guardbreak Smash
Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.
- Element
- Type
- Physical
- Cost
- 15
- Power
- 45
ATK
(BREAK) Wields the power of darkness to attack targets at close range.
- Element
- Type
- Physical
- Cost
- 0
- Power
- 6
Heavy Slam
Makes its hands grow huge and smashes the ground, dealing damage to all targets nearby.
- Element
- Type
- Physical
- Cost
- 0
- Power
- 196
Rookey
Overview
They pad their armor with the fur of other aniimo for warmth and better traction on snow when they curl up.
Attributes
548- HP
- 103
- BREAK
- 105
- ATK
- 92
- M.DEF
- 70
- P.DEF
- 103
- REGEN
- 75
Habitats
Russet Highlands
Homeland Ability
3
1
3
Aniimo Ability
Mobility
Detection
Gives you a special detective vision that allows you to see metal objects and cloaked Aniimo nearby.
Trait
Guardbreak Resonance
Increases BREAK by 0.
Skill Details
Guardbreak Slam
Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.
- Element
- Type
- Physical
- Cost
- 15
- Power
- 45
Bouncy Sling
Charges up in place and launches itself forward, dealing damage to the target hit and increasing its BREAK damage taken by 15% for 15s. If other targets are nearby after the hit, it bounces to them up to {4} times. It can also bounce to allies.
- Element
- Type
- Physical
- Cost
- 20
- Power
- 55
Ballistic Guard
Turns into a ball and jumps high into the air, damaging targets at the landing point. Enters [Omni Defense], increasing own damage reduction by 20%. When attacked, releases a shock wave around self that deals damage equal to 10 Might.
- Element
- Type
- Physical
- Cost
- 20
- Power
- 52
Guardbreak Smash
Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.
- Element
- Type
- Physical
- Cost
- 15
- Power
- 45
ATK
(BREAK) Wields the power of darkness to attack targets at close range.
- Element
- Type
- Physical
- Cost
- 0
- Power
- 6
Heavy Slam
Makes its hands grow huge and smashes the ground, dealing damage to all targets nearby.
- Element
- Type
- Physical
- Cost
- 0
- Power
- 196
Rookey
Overview
Shouldering the duty of protecting its clan, its armor has been polished to gold after blocking countless attacks, radiating with the light of courage.
Attributes
548- HP
- 103
- BREAK
- 105
- ATK
- 92
- M.DEF
- 70
- P.DEF
- 103
- REGEN
- 75
Habitats
Russet Highlands
Homeland Ability
1
3
Aniimo Ability
Mobility
Detection
Gives you a special detective vision that allows you to see metal objects and cloaked Aniimo nearby.
Trait
Guardbreak Resonance
Increases BREAK by 0.
Skill Details
Guardbreak Slam
Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.
- Element
- Type
- Physical
- Cost
- 15
- Power
- 45
Bouncy Sling
Charges up in place and launches itself forward, dealing damage to the target hit and increasing its BREAK damage taken by 15% for 15s. If other targets are nearby after the hit, it bounces to them up to {4} times. It can also bounce to allies.
- Element
- Type
- Physical
- Cost
- 20
- Power
- 55
Ballistic Guard
Turns into a ball and jumps high into the air, damaging targets at the landing point. Enters [Omni Defense], increasing own damage reduction by 20%. When attacked, releases a shock wave around self that deals damage equal to 10 Might.
- Element
- Type
- Physical
- Cost
- 20
- Power
- 52
Guardbreak Smash
Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.
- Element
- Type
- Physical
- Cost
- 15
- Power
- 45
ATK
(BREAK) Wields the power of darkness to attack targets at close range.
- Element
- Type
- Physical
- Cost
- 0
- Power
- 6
Heavy Slam
Makes its hands grow huge and smashes the ground, dealing damage to all targets nearby.
- Element
- Type
- Physical
- Cost
- 0
- Power
- 196
Helmut
Pawney
Rookey