Skippy
Skippy
Overview
They like to hide underwater and observe their surroundings using a lotus leaf as a strikingly ineffective disguise.
Attributes
- HP
- 80
- BREAK
- 50
- ATK
- 70
- M.DEF
- 76
- P.DEF
- 66
- REGEN
- 60
Evolution
Habitats
Homeland Ability
1
Aniimo Ability
Pathfinding
Swim Lv.1
Trait
Water Spirit
While in water terrain, reduces the EP cost of all skills by 16%.
Skill Details
Healing Water
Restores HP to all allies equal to 8% of the caster’s max HP, and restores HP to the caster equal to 12% of their max HP over 5s.
- Element
- Type
- 0
- Cost
- 20
- Power
- 0
Water Orb
Shoots Water Orbs to attack a target. Press and hold the skill button to aim.
- Element
- Type
- Magic
- Cost
- 10
- Power
- 30
Ice Orb
Fires an Ice Orb at the target, putting the target into a [Frozen] state for 2.5s. Hold the skill key to aim.
- Element
- Type
- Magic
- Cost
- 10
- Power
- 20
ATK
Wields the power of water to attack targets from a distance.
- Element
- Type
- Magic
- Cost
- 0
- Power
- 6
Aniimo Training
Resonance Training
| LV 6 | Reach level 55. | |
| LV 7 | Reach level 65. |
Skippy
Overview
Skippies that inhabit the Sea of Flowers consume flower petals. The pigments slowly accumulate in their bodies, transforming their head leaf and skin into a delicate pinkish-red.
Attributes
- HP
- 80
- BREAK
- 50
- ATK
- 70
- M.DEF
- 76
- P.DEF
- 66
- REGEN
- 60
Evolution
Habitats
Homeland Ability
1
1
Aniimo Ability
Pathfinding
Swim Lv.1
Trait
Water Spirit
While in water terrain, reduces the EP cost of all skills by 16%.
Skill Details
Healing Water
Restores HP to all allies equal to 8% of the caster’s max HP, and restores HP to the caster equal to 12% of their max HP over 5s.
- Element
- Type
- 0
- Cost
- 20
- Power
- 0
Water Orb
Shoots Water Orbs to attack a target. Press and hold the skill button to aim.
- Element
- Type
- Magic
- Cost
- 10
- Power
- 30
Ice Orb
Fires an Ice Orb at the target, putting the target into a [Frozen] state for 2.5s. Hold the skill key to aim.
- Element
- Type
- Magic
- Cost
- 10
- Power
- 20
ATK
Wields the power of water to attack targets from a distance.
- Element
- Type
- Magic
- Cost
- 0
- Power
- 6
Aniimo Training
Resonance Training
| LV 6 | Reach level 55. | |
| LV 7 | Reach level 65. |
Skippy
Overview
Skippies living in cold regions don't find the snow cold at all; instead, they enjoy the cool feeling of the frozen head leaf on their heads.
Attributes
- HP
- 80
- BREAK
- 50
- ATK
- 70
- M.DEF
- 76
- P.DEF
- 66
- REGEN
- 60
Evolution
Habitats
Homeland Ability
1
1
1
Aniimo Ability
Pathfinding
Swim Lv.1
Trait
Water Spirit
While in water terrain, reduces the EP cost of all skills by 16%.
Skill Details
Healing Water
Restores HP to all allies equal to 8% of the caster’s max HP, and restores HP to the caster equal to 12% of their max HP over 5s.
- Element
- Type
- 0
- Cost
- 20
- Power
- 0
Water Orb
Shoots Water Orbs to attack a target. Press and hold the skill button to aim.
- Element
- Type
- Magic
- Cost
- 10
- Power
- 30
Ice Orb
Fires an Ice Orb at the target, putting the target into a [Frozen] state for 2.5s. Hold the skill key to aim.
- Element
- Type
- Magic
- Cost
- 10
- Power
- 20
ATK
Wields the power of water to attack targets from a distance.
- Element
- Type
- Magic
- Cost
- 0
- Power
- 6
Aniimo Training
Resonance Training
| LV 6 | Reach level 55. | |
| LV 7 | Reach level 65. |









