Coraliz
Coraliz
Overview
They love to bury themselves in sand, mimicking coral clumps. They use the glow of the coral on their head and back to lure creatures for a surprise attack.
Attributes
572- HP
- 98
- BREAK
- 107
- ATK
- 78
- M.DEF
- 93
- P.DEF
- 88
- REGEN
- 108
Evolution
Habitats
Homeland Ability
1
1
1
Aniimo Ability
Pathfinding
Swim Lv.1
Trait
Overcharged Coral
When entering battle, restores 2.5 EP for each Earth-type Aniimo on the team. Cooldown: 15s.
Skill Details
Coral Impact
Deals damage to the target and applies [Coral Mark] for 6s. When [Coral Mark] ends, the marked target takes additional damage equal to 3 Might for each instance of Earth damage taken while the mark was active, and the user restores 1 EP.
- Element
- Type
- Physical
- Cost
- 0
- Power
- 10
Coral Trap
Creates a coral trap ahead for 5s. It deals damage to targets every second and applies 1 stack of Earth Debuff.
- Element
- Type
- Physical
- Cost
- 20
- Power
- 67
Quicksand Slam
Creates quicksand ahead, dealing damage to targets and applying [Imprisonment] for 2s.
- Element
- Type
- Physical
- Cost
- 20
- Power
- 28
Coral Prison
Deals wide-area damage to targets in front and restores 30 EP. Hit targets enter [Imprisonment] for 2s. When [Imprisonment] ends, the target takes additional damage equal to 25% of the original skill's Might.
- Element
- Type
- Physical
- Cost
- 0
- Power
- 70
ATK
Wields the power of earth to attack targets at close range.
- Element
- Type
- Physical
- Cost
- 0
- Power
- 6
Coraliz
Overview
Under the falling rain, danger grows as quietly as the coral spines along its back. It slips through the downpour without a sound, waiting for one careless move from its prey.
Attributes
572- HP
- 98
- BREAK
- 107
- ATK
- 78
- M.DEF
- 93
- P.DEF
- 88
- REGEN
- 108
Habitats
Crescent Bay
Homeland Ability
1
1
Aniimo Ability
Pathfinding
Swim Lv.1
Trait
Overcharged Coral
When entering battle, restores 2.5 EP for each Earth-type Aniimo on the team. Cooldown: 15s.
Skill Details
Coral Impact
Deals damage to the target and applies [Coral Mark] for 6s. When [Coral Mark] ends, the marked target takes additional damage equal to 3 Might for each instance of Earth damage taken while the mark was active, and the user restores 1 EP.
- Element
- Type
- Physical
- Cost
- 0
- Power
- 10
Coral Trap
Creates a coral trap ahead for 5s. It deals damage to targets every second and applies 1 stack of Earth Debuff.
- Element
- Type
- Physical
- Cost
- 20
- Power
- 67
Quicksand Slam
Creates quicksand ahead, dealing damage to targets and applying [Imprisonment] for 2s.
- Element
- Type
- Physical
- Cost
- 20
- Power
- 28
Coral Prison
Deals wide-area damage to targets in front and restores 30 EP. Hit targets enter [Imprisonment] for 2s. When [Imprisonment] ends, the target takes additional damage equal to 25% of the original skill's Might.
- Element
- Type
- Physical
- Cost
- 0
- Power
- 70
ATK
Wields the power of earth to attack targets at close range.
- Element
- Type
- Physical
- Cost
- 0
- Power
- 6
Reefish
Coraliz