Reefish
Reefish
Overview
They burrow underground to camouflage as coral and bite any prey that comes near. However, they sometimes get impatient and peek around.
Latest entry temporarily unavailable. Showing the official record last checked on .
Attributes
- HP
- 83
- BREAK
- 91
- ATK
- 66
- M.DEF
- 79
- P.DEF
- 75
- REGEN
- 92
Evolution
Habitats
Homeland Ability
1
1
Aniimo Ability
Pathfinding
Swim Lv.1
Trait
Overcharged Coral
When entering battle, restores 2.5 EP for each Earth-type Aniimo on the team. Cooldown: 15s.
Skill Details
Coral Trap
Creates a coral trap ahead for 5s. It deals damage to targets every second and applies 1 stack of Earth Debuff.
- Element
- Type
- Physical
- Cost
- 20
- Power
- 67
Quicksand Slam
Creates quicksand ahead, dealing damage to targets and applying [Imprisonment] for 2s.
- Element
- Type
- Physical
- Cost
- 20
- Power
- 28
ATK
Wields the power of earth to attack targets at close range.
- Element
- Type
- Physical
- Cost
- 0
- Power
- 6
Reefish
Overview
Without sunlight, Reefish grows sour and irritable. The shell-like layer on its back twists into jagged edges, cutting anything that comes too close.
Latest entry temporarily unavailable. Showing the official record last checked on .
Attributes
- HP
- 83
- BREAK
- 91
- ATK
- 66
- M.DEF
- 79
- P.DEF
- 75
- REGEN
- 92
Evolution
Habitats
Crescent Bay
Homeland Ability
1
Aniimo Ability
Pathfinding
Swim Lv.1
Trait
Overcharged Coral
When entering battle, restores 2.5 EP for each Earth-type Aniimo on the team. Cooldown: 15s.
Skill Details
Coral Trap
Creates a coral trap ahead for 5s. It deals damage to targets every second and applies 1 stack of Earth Debuff.
- Element
- Type
- Physical
- Cost
- 20
- Power
- 67
Quicksand Slam
Creates quicksand ahead, dealing damage to targets and applying [Imprisonment] for 2s.
- Element
- Type
- Physical
- Cost
- 20
- Power
- 28
ATK
Wields the power of earth to attack targets at close range.
- Element
- Type
- Physical
- Cost
- 0
- Power
- 6

